Begining directX 11 game programming

Bibliographic Details
Main Author: Sherrod, Allen
Other Authors: Jones, Wendy
Language:English
Published: Boston, Massachusetts: Course Technology, c2012.
Subjects:
Table of Contents:
  • 1. The what, why and how of directx
  • 2. Your first directx program
  • 3. 2D rendering
  • 4. Text and font rendering
  • 5. Input detection and response
  • 6. 3D primer
  • 7. Shaders and effects
  • 8. Cameras and models in direct3D