Begining directX 11 game programming

Bibliographic Details
Main Author: Sherrod, Allen
Other Authors: Jones, Wendy
Language:English
Published: Boston, Massachusetts: Course Technology, c2012.
Subjects:
LEADER 01044cam a2200229 7i4500
001 0000083621
005 20131027090000.0
008 130530s2012 mau eng
020 |a 1435458958 (paperback : alk. paper)  
020 |a 9781435458956 (paperback : alk. paper)  
050 0 0 |a QA76.76.C672 
090 0 0 |a QA76.76.C672   |b S54 2012 
100 1 |a Sherrod, Allen  
245 1 0 |a Begining directX 11 game programming   |c Allen Sherrod and Wendy Jones. 
246 3 0 |a Beginning directX eleven game programming. 
260 |a Boston, Massachusetts:   |b Course Technology,   |c c2012. 
300 |a xii, 372 p.:   |b ill.;   |c 23 cm. 
500 |a Includes index 
505 0 |a 1. The what, why and how of directx -- 2. Your first directx program -- 3. 2D rendering -- 4. Text and font rendering -- 5. Input detection and response -- 6. 3D primer -- 7. Shaders and effects -- 8. Cameras and models in direct3D 
650 0 |a Computer games --   |x Programming  
700 1 |a Jones, Wendy  
999 |a 1000158308  |b Book  |c Open Shelf (30 days)  |e Tembila General Collection