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130530s2012 mau eng |
020 |
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|a 1435458958 (paperback : alk. paper)
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020 |
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|a 9781435458956 (paperback : alk. paper)
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050 |
0 |
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|a QA76.76.C672
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090 |
0 |
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|a QA76.76.C672
|b S54 2012
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100 |
1 |
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|a Sherrod, Allen
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245 |
1 |
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|a Begining directX 11 game programming
|c Allen Sherrod and Wendy Jones.
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246 |
3 |
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|a Beginning directX eleven game programming.
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260 |
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|a Boston, Massachusetts:
|b Course Technology,
|c c2012.
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300 |
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|a xii, 372 p.:
|b ill.;
|c 23 cm.
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500 |
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|a Includes index
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505 |
0 |
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|a 1. The what, why and how of directx -- 2. Your first directx program -- 3. 2D rendering -- 4. Text and font rendering -- 5. Input detection and response -- 6. 3D primer -- 7. Shaders and effects -- 8. Cameras and models in direct3D
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650 |
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0 |
|a Computer games --
|x Programming
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700 |
1 |
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|a Jones, Wendy
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999 |
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|a 1000158308
|b Book
|c Open Shelf (30 days)
|e Tembila General Collection
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