Design of a profilograph for mapping pavement in virtual environment
In this paper, a novel profilograph has been designed and implemented to generate virtual terrain. Profilograph is necessary for civil engineering applications to map pavement smoothness. Traditional profilographs are big in size and take long time for mapping, although they are capable of gener...
Main Authors: | , , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
IEEE
2012
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Subjects: | |
Online Access: | http://irep.iium.edu.my/27199/ http://irep.iium.edu.my/27199/ http://irep.iium.edu.my/27199/ http://irep.iium.edu.my/27199/1/11.pdf |
Summary: | In this paper, a novel profilograph has been designed
and implemented to generate virtual terrain. Profilograph is
necessary for civil engineering applications to map pavement
smoothness. Traditional profilographs are big in size and take
long time for mapping, although they are capable of generating
pavement map but unable to show 3D graph. The profilograph
proposed in this paper is able to map pavement smoothness faster
as well as show 3D graphs of the pavement. This profilograph
consists of two subsystems. The first subsystem is a hardware
system designed using rate gyros and accelerometers with some
wireless communicating module. Another subsystem is the
software system developed using OpenGL with supported of C++
and Visual Basic. This software can be connected with the
hardware system either using wire or using wireless. The
hardware system while driven on the pavement stores the data of the terrain into the database. The software generates 3D graphs of the navigated terrain. This profilograph can be used not only in civil engineering pavement mapping but also in mapping disaster scenario for disaster rescue missions. |
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