Adaptive Client to Mirrored-Server Assignment for Massively Multiplayer Online Games
The Mirrored Server (MS) architecture for network games uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck and to reduce the client-to-server delay time. Response time in MS can be reduced by optimally assigning clients to their mirrors. The goal of optima...
Main Authors: | , |
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Format: | Conference Paper |
Published: |
SPIE and IS&T
2008
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Subjects: | |
Online Access: | http://hdl.handle.net/20.500.11937/43965 |