Cheating in networked computer games: a review

The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-...

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Bibliographic Details
Main Authors: Webb, Steven, Soh, Sieteng
Format: Conference Paper
Published: Association for Computing Machinery (ACM) 2007
Subjects:
Online Access:http://doi.acm.org/10.1145/1306813.1306839
http://hdl.handle.net/20.500.11937/10134