Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-...
Main Authors: | , |
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Format: | Conference Paper |
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Association for Computing Machinery (ACM)
2007
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Online Access: | http://doi.acm.org/10.1145/1306813.1306839 http://hdl.handle.net/20.500.11937/10134 |