Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hyp...
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Macquarie University
2013
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Online Access: | http://hdl.handle.net/20.500.11937/41464 |
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curtin-20.500.11937-414642017-01-30T14:51:59Z Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future Gregory, S. Fardinpour, Ali Jacka, L. Grant, S. Jegathesan, J. Stokes-Thompson, F. Campbell, C. Loke, S. Gu, N. Bogdanovych, A. Steel, C. McKeown Orwin, L. Gregory, B. Hillier, M. Butler, D. Hearns, M. Ellis, D. Gaukrodger, B. Wang, Xiangyu Scutter, S. Schutt, S. Trescak, T. Neuendorf, P. Kerr, T. Reiners, Torsten Lee, M. Holloway, D. Flintoff, Kim McDonald, M. Zagami, J. Salinas, J. Newman, C. Farley, H. Simoff, S. Bower, M. Warren, I. Wood, D. Linegar, D. Brown, R. Giovanangeli, A. Muir-Cochrane, E. Larson, I. Miller, C. Knox, V. Meredith, G. Le Rossignol, K. Basu, A. Mathews, S. Masters, Y. Atkins, C. Cram, A. Jacobson, M. H.Carter, M.Gosper and J.Hedberg augmented reality 3D multi-user virtual environments natural interfaces virtual worlds simulation gamification 3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo or continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper presents a brief review of the use of virtual worlds in the Australian and New Zealand higher education sector in the past and reports on its use in the sector at the present time, based on input from members of the Australian and New Zealand Virtual Worlds Working Group. It then adopts a forward-looking perspective amid the current climate of uncertainty, musing on future directions and offering suggestions for potential new applications in light of recent technological developments and innovations in the area. 2013 Conference Paper http://hdl.handle.net/20.500.11937/41464 Macquarie University fulltext |
repository_type |
Digital Repository |
institution_category |
Local University |
institution |
Curtin University Malaysia |
building |
Curtin Institutional Repository |
collection |
Online Access |
topic |
augmented reality 3D multi-user virtual environments natural interfaces virtual worlds simulation gamification |
spellingShingle |
augmented reality 3D multi-user virtual environments natural interfaces virtual worlds simulation gamification Gregory, S. Fardinpour, Ali Jacka, L. Grant, S. Jegathesan, J. Stokes-Thompson, F. Campbell, C. Loke, S. Gu, N. Bogdanovych, A. Steel, C. McKeown Orwin, L. Gregory, B. Hillier, M. Butler, D. Hearns, M. Ellis, D. Gaukrodger, B. Wang, Xiangyu Scutter, S. Schutt, S. Trescak, T. Neuendorf, P. Kerr, T. Reiners, Torsten Lee, M. Holloway, D. Flintoff, Kim McDonald, M. Zagami, J. Salinas, J. Newman, C. Farley, H. Simoff, S. Bower, M. Warren, I. Wood, D. Linegar, D. Brown, R. Giovanangeli, A. Muir-Cochrane, E. Larson, I. Miller, C. Knox, V. Meredith, G. Le Rossignol, K. Basu, A. Mathews, S. Masters, Y. Atkins, C. Cram, A. Jacobson, M. Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
description |
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo or continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper presents a brief review of the use of virtual worlds in the Australian and New Zealand higher education sector in the past and reports on its use in the sector at the present time, based on input from members of the Australian and New Zealand Virtual Worlds Working Group. It then adopts a forward-looking perspective amid the current climate of uncertainty, musing on future directions and offering suggestions for potential new applications in light of recent technological developments and innovations in the area. |
author2 |
H.Carter, M.Gosper and J.Hedberg |
author_facet |
H.Carter, M.Gosper and J.Hedberg Gregory, S. Fardinpour, Ali Jacka, L. Grant, S. Jegathesan, J. Stokes-Thompson, F. Campbell, C. Loke, S. Gu, N. Bogdanovych, A. Steel, C. McKeown Orwin, L. Gregory, B. Hillier, M. Butler, D. Hearns, M. Ellis, D. Gaukrodger, B. Wang, Xiangyu Scutter, S. Schutt, S. Trescak, T. Neuendorf, P. Kerr, T. Reiners, Torsten Lee, M. Holloway, D. Flintoff, Kim McDonald, M. Zagami, J. Salinas, J. Newman, C. Farley, H. Simoff, S. Bower, M. Warren, I. Wood, D. Linegar, D. Brown, R. Giovanangeli, A. Muir-Cochrane, E. Larson, I. Miller, C. Knox, V. Meredith, G. Le Rossignol, K. Basu, A. Mathews, S. Masters, Y. Atkins, C. Cram, A. Jacobson, M. |
format |
Conference Paper |
author |
Gregory, S. Fardinpour, Ali Jacka, L. Grant, S. Jegathesan, J. Stokes-Thompson, F. Campbell, C. Loke, S. Gu, N. Bogdanovych, A. Steel, C. McKeown Orwin, L. Gregory, B. Hillier, M. Butler, D. Hearns, M. Ellis, D. Gaukrodger, B. Wang, Xiangyu Scutter, S. Schutt, S. Trescak, T. Neuendorf, P. Kerr, T. Reiners, Torsten Lee, M. Holloway, D. Flintoff, Kim McDonald, M. Zagami, J. Salinas, J. Newman, C. Farley, H. Simoff, S. Bower, M. Warren, I. Wood, D. Linegar, D. Brown, R. Giovanangeli, A. Muir-Cochrane, E. Larson, I. Miller, C. Knox, V. Meredith, G. Le Rossignol, K. Basu, A. Mathews, S. Masters, Y. Atkins, C. Cram, A. Jacobson, M. |
author_sort |
Gregory, S. |
title |
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
title_short |
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
title_full |
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
title_fullStr |
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
title_full_unstemmed |
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future |
title_sort |
virtual worlds in australian and new zealand higher education: remembering the past, understanding the present and imagining the future |
publisher |
Macquarie University |
publishDate |
2013 |
url |
http://hdl.handle.net/20.500.11937/41464 |
first_indexed |
2018-09-06T23:12:04Z |
last_indexed |
2018-09-06T23:12:04Z |
_version_ |
1610901644329877504 |