Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future

3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hyp...

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Bibliographic Details
Main Authors: Gregory, S., Fardinpour, Ali, Jacka, L., Grant, S., Jegathesan, J., Stokes-Thompson, F., Campbell, C., Loke, S., Gu, N., Bogdanovych, A., Steel, C., McKeown Orwin, L., Gregory, B., Hillier, M., Butler, D., Hearns, M., Ellis, D., Gaukrodger, B., Wang, Xiangyu, Scutter, S., Schutt, S., Trescak, T., Neuendorf, P., Kerr, T., Reiners, Torsten, Lee, M., Holloway, D., Flintoff, Kim, McDonald, M., Zagami, J., Salinas, J., Newman, C., Farley, H., Simoff, S., Bower, M., Warren, I., Wood, D., Linegar, D., Brown, R., Giovanangeli, A., Muir-Cochrane, E., Larson, I., Miller, C., Knox, V., Meredith, G., Le Rossignol, K., Basu, A., Mathews, S., Masters, Y., Atkins, C., Cram, A., Jacobson, M.
Other Authors: H.Carter, M.Gosper and J.Hedberg
Format: Conference Paper
Published: Macquarie University 2013
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/41464