Game-based historical learning

Serious games research typically uses modified computer games as virtual learning environments. Virtual heritage projects typically aim to provide three-dimensional interactive digital environments that aid the understanding of new cultures and languages, rather than merely transfer learning terms a...

Full description

Bibliographic Details
Main Author: Champion, Erik
Other Authors: Richard E. Ferdig
Format: Book Chapter
Published: IGI Global Publishers 2008
Online Access:http://www.igi-global.com/gateway/chapter/full-text-pdf/20088
http://hdl.handle.net/20.500.11937/37492