Critical Gaming: Interactive History and Virtual Heritage

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging th...

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Bibliographic Details
Main Author: Champion, Erik
Other Authors: Marilyn Deegan, Lorna Hughes, Andrew Prescott and Harold Short
Format: Book
Published: Ashgate Publishing Limited 2015
Subjects:
Online Access:http://link.library.curtin.edu.au/p?pid=CUR_ALMA21129922280001951
http://hdl.handle.net/20.500.11937/6777