Augmented reality board game using acceptance approach to enhance students' motivation
Board game incorporate distinct design characteristic that enhance player enjoyment. However, research on motivational elements in Augmented Reality Board Game (ARBG) remains limited. Therefore, a specific study needs to be conducted to explore how motivational elements in this type of game can be e...
| Main Author: | Irma Shayana Samaden (Author) |
|---|---|
| Corporate Author: | Universiti Teknikal Malaysia Melaka . Faculty of Information and Communication Technology |
| Format: | Thesis Book |
| Language: | English |
| Subjects: |
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