Handbook of digital games

"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...

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Bibliographic Details
Other Authors: Agius, Harry (Editor), Angelides, Marios C. (Editor)
Format: Book
Language:English
Published: Hoboken, NJ : Wiley-IEEE Press c2014
Subjects:

MARC

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020 |a 9781118328033 
040 |a UniSZA   |e rda 
050 0 0 |a GV1469.27   |b .H36 2014 
090 0 0 |a GV1469.27   |b .H36 2014 
245 1 0 |a Handbook of digital games   |c edited by Marios C. Angelides, Harry Agius 
264 1 |a Hoboken, NJ :   |b Wiley-IEEE Press   |c c2014 
300 |a xi, 767 pages :   |b illustration ;   |c 25 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index 
505 1 |a 1. Gaming techniques and tools -- 2. Game play -- 3. Game design and development 
520 |a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher 
650 0 |a Computer games 
650 0 |a Video games 
700 1 |a Agius, Harry ,   |e editor 
700 1 |a Angelides, Marios C. ,   |e editor 
999 |a 1000174640   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus