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00000cam a2200000 7i4500 |
| 001 |
0000094394 |
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20200615.0 |
| 008 |
180517s2014 nju eng |
| 020 |
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|a 9781118328033
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| 040 |
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|a UniSZA
|e rda
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| 050 |
0 |
0 |
|a GV1469.27
|b .H36 2014
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| 090 |
0 |
0 |
|a GV1469.27
|b .H36 2014
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| 245 |
1 |
0 |
|a Handbook of digital games
|c edited by Marios C. Angelides, Harry Agius
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| 264 |
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1 |
|a Hoboken, NJ :
|b Wiley-IEEE Press
|c c2014
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| 300 |
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|a xi, 767 pages :
|b illustration ;
|c 25 cm.
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| 336 |
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|a text
|2 rdacontent
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| 337 |
|
|
|a unmediated
|2 rdamedia
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| 338 |
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|a volume
|2 rdacarrier
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| 504 |
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|a Includes bibliographical references and index
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| 505 |
1 |
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|a 1. Gaming techniques and tools -- 2. Game play -- 3. Game design and development
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| 520 |
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|a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher
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| 650 |
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0 |
|a Computer games
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| 650 |
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0 |
|a Video games
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| 700 |
1 |
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|a Agius, Harry ,
|e editor
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| 700 |
1 |
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|a Angelides, Marios C. ,
|e editor
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| 999 |
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|a 1000174640
|b Book
|c Open Shelf (1 Day)
|e Tembila Campus
|