Handbook of digital games
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...
| Other Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Hoboken, NJ :
Wiley-IEEE Press
c2014
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| Subjects: |
| Summary: | "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher |
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| Physical Description: | xi, 767 pages : illustration ; 25 cm. |
| Bibliography: | Includes bibliographical references and index |
| ISBN: | 9781118328033 |