Introductory programming with simple games : using Java and the Freely available networked game engine
Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Hoboken, New Jersey :
John Wiley & Sons ,
c2011
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Subjects: |
Table of Contents:
- 1. Getting started: what's in a game?
- 2. Designing your first program
- 3. Fang: a survey of classes
- 4. Deciding what happens: if
- 5. Components: names, types, expressions
- 6. Rules: methods, parameters, and design
- 7. Components meet rules: classes
- 8. Collections: Arraylist and iteration
- 9. Multidimensional data structures
- 10. Scanner and string: character input
- 11. Console I/O: games without Fang
- 12. More streams: separating programs and data
- 13. List of list and collision detection
- 14. String processing: interactive fiction