Introductory programming with simple games : using Java and the Freely available networked game engine

Bibliographic Details
Main Authors: Ladd, Brian C. (Author), Jenkins, Christopher James , 1976- (Author)
Format: Book
Language:English
Published: Hoboken, New Jersey : John Wiley & Sons , c2011
Subjects:
Table of Contents:
  • 1. Getting started: what's in a game?
  • 2. Designing your first program
  • 3. Fang: a survey of classes
  • 4. Deciding what happens: if
  • 5. Components: names, types, expressions
  • 6. Rules: methods, parameters, and design
  • 7. Components meet rules: classes
  • 8. Collections: Arraylist and iteration
  • 9. Multidimensional data structures
  • 10. Scanner and string: character input
  • 11. Console I/O: games without Fang
  • 12. More streams: separating programs and data
  • 13. List of list and collision detection
  • 14. String processing: interactive fiction