Character modeling with maya and zbrush
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Boston :
Elsevier ,
c2008
|
Subjects: |
Table of Contents:
- 1. Pipeline and modeling guidelines
- 2. Overview of maya
- 3. Introduction to zbrush modeling
- 4. Concept art
- 5. Anatomy
- 6. Creating a video game character
- 7. Creating a hyperreal character
- 8. Creating a photo real character
- 9. UVs and texturing
- 10. The next step