Character modeling with maya and zbrush

Bibliographic Details
Main Author: Patnode, Jason (Author)
Format: Book
Language:English
Published: Boston : Elsevier , c2008
Subjects:
Table of Contents:
  • 1. Pipeline and modeling guidelines
  • 2. Overview of maya
  • 3. Introduction to zbrush modeling
  • 4. Concept art
  • 5. Anatomy
  • 6. Creating a video game character
  • 7. Creating a hyperreal character
  • 8. Creating a photo real character
  • 9. UVs and texturing
  • 10. The next step