Game graphics programming
Main Author: | |
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Format: | Book |
Published: |
Boston, MA :
Course Technology/Charles River Media/Cengage Learning, ,
c2008
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Subjects: |
Table of Contents:
- 1. Introduction of game graphic
- 2. 2D and 3D graphics
- 3. Ray tracing
- 4. Rasterization
- 5. Programmable shaders
- 6. Mapping surface
- 7. Additional surface mapping
- 8. Lighting and material
- 9. Advanced lighting and shadows
- 10. Global illumination techniques
- 11. Special effects: high dynamic range
- 12. Special effect: additional effect
- 13. Sky and terrain rendering
- 14. Water rendering
- 15. Optimization
- 16. Conclusion