Game graphics programming

Bibliographic Details
Main Author: Sherrod, Allen (Author)
Format: Book
Published: Boston, MA : Course Technology/Charles River Media/Cengage Learning, , c2008
Subjects:
Table of Contents:
  • 1. Introduction of game graphic
  • 2. 2D and 3D graphics
  • 3. Ray tracing
  • 4. Rasterization
  • 5. Programmable shaders
  • 6. Mapping surface
  • 7. Additional surface mapping
  • 8. Lighting and material
  • 9. Advanced lighting and shadows
  • 10. Global illumination techniques
  • 11. Special effects: high dynamic range
  • 12. Special effect: additional effect
  • 13. Sky and terrain rendering
  • 14. Water rendering
  • 15. Optimization
  • 16. Conclusion