Game programming : the L Line, the express line to learning

Bibliographic Details
Main Author: Harris, Andrew , 1964- (Author)
Format: Book
Language:English
Published: Chichester : John Wiley , c2007
Subjects:
Online Access:Table of contents only
Table of Contents:
  • 1. Writing your first program
  • 2. Working with data
  • 3. Taking control
  • 4. Building a game foundation
  • 5. Drawing and events
  • 6. Audio and basic sprites
  • 7. Building a working game
  • 8. Making animated sprites
  • 9. Realistic movement
  • 10. Building a game engine