Game programming : the L Line, the express line to learning
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Chichester :
John Wiley ,
c2007
|
| Subjects: | |
| Online Access: | Table of contents only |
Table of Contents:
- 1. Writing your first program
- 2. Working with data
- 3. Taking control
- 4. Building a game foundation
- 5. Drawing and events
- 6. Audio and basic sprites
- 7. Building a working game
- 8. Making animated sprites
- 9. Realistic movement
- 10. Building a game engine