Game programming : the L Line, the express line to learning
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Chichester :
John Wiley ,
c2007
|
Subjects: | |
Online Access: | Table of contents only |
Table of Contents:
- 1. Writing your first program
- 2. Working with data
- 3. Taking control
- 4. Building a game foundation
- 5. Drawing and events
- 6. Audio and basic sprites
- 7. Building a working game
- 8. Making animated sprites
- 9. Realistic movement
- 10. Building a game engine