Solving inverse kinematics using kohonen network for 3D human walking
Character animation in simulated virtual environments like computer games has progressed rapidly over the past few years. A wide variety of techniques are used in the process of creating 3D computer animation to build virtual worlds in which characters and objects move and interact. A wide-spread me...
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| Format: | Thesis |
| Language: | English |
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2006
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| Online Access: | http://eprints.utm.my/3985/ http://eprints.utm.my/3985/1/NurulHazraAbdSalamMFSKSM2006.pdf |