Educational game platform kahoot! In teaching and learning process: a case study of new norms
In the world of education especially on Technical and Vocational Education and Training (TVET), a learning media is required to increase students' understanding and absorption of the subject matter being studied, as well as to attract greater student attention so that learning can run...
| Main Authors: | , , , , , |
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| Format: | Conference or Workshop Item |
| Language: | English |
| Published: |
2021
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| Subjects: | |
| Online Access: | http://eprints.uthm.edu.my/7499/ http://eprints.uthm.edu.my/7499/1/P14002_b27e59fbe5235992c5c717d75856ae7c.pdf |