The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection
Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an effici...
| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
The Society of Digital Information and Wireless Communications
2011
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| Online Access: | http://eprints.utem.edu.my/id/eprint/3747/ http://eprints.utem.edu.my/id/eprint/3747/1/00000035.pdf |