Virtual teenage talk in game play: the nuances and variants in interactive written discourse

In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the fostering of a sense of community in which special, close, and intimate interactions can be traced. These research studies have employed both qualitative and quantitative approaches to get insights...

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Bibliographic Details
Main Authors: Chan, Swee Heng, Yong, Pui Li
Format: Article
Language:English
English
Published: Universiti Putra Malaysia Press 2011
Online Access:http://psasir.upm.edu.my/id/eprint/24311/
http://psasir.upm.edu.my/id/eprint/24311/1/4.pdf
http://psasir.upm.edu.my/id/eprint/24311/7/Virtual%20teenage%20talk%20in%20game%20play.pdf