A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects
The trend of employing game features into non-game contexts or gamification has increased in recent years. Gamification has the potential to be a new paradigm in enhancing online user engagement in the online based education system. As Mathematics subjects is normally associated with a high drop-o...
| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
Penerbit Universiti Kebangsaan Malaysia
2020
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| Online Access: | http://journalarticle.ukm.my/15868/ http://journalarticle.ukm.my/15868/1/40725-130068-1-SM.pdf |
| _version_ | 1848813906129059840 |
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| author | Nurkaliza Khalid, Norzalina Zainuddin, |
| author_facet | Nurkaliza Khalid, Norzalina Zainuddin, |
| author_sort | Nurkaliza Khalid, |
| building | UKM Institutional Repository |
| collection | Online Access |
| description | The trend of employing game features into non-game contexts or gamification has increased in recent years. Gamification
has the potential to be a new paradigm in enhancing online user engagement in the online based education system. As
Mathematics subjects is normally associated with a high drop-out rate, especially among students who have encountered
low mathematical performance in their past, the implementation of gamification may support more successful online
learning for this subject. Three undergraduate classes with at least four months experience in using any gamified
learning objects implemented using Kahoot!, Socrative or Quizizz were selected as a case study. This study aimed to
examine the association between Situational Motivation with the dimensions of Online Learning Readiness using a
mixed-methods-approach. 34 students voluntarily answered an online survey and a total of twelve participants were
purposively selected to answer open-ended questions. The results showed that significant positive associations were
found between students’ online learning readiness in three dimensions (technical competencies, social competencies with
classmates, and social competencies with lecturers) with both identified and intrinsic motivation. No such association
between students’ online learning readiness dimensions and amotivation was found for students who participated. This
finding can provide a better understanding of how situational motivation relates to students’ online learning readiness
among students using gamified learning objects. In addition, Mathematics educators may consider applying the findings
into the design of their gamified learning objects to improve the students’ online learning readiness. |
| first_indexed | 2025-11-15T00:25:38Z |
| format | Article |
| id | oai:generic.eprints.org:15868 |
| institution | Universiti Kebangasaan Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T00:25:38Z |
| publishDate | 2020 |
| publisher | Penerbit Universiti Kebangsaan Malaysia |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | oai:generic.eprints.org:158682020-11-27T04:42:12Z http://journalarticle.ukm.my/15868/ A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects Nurkaliza Khalid, Norzalina Zainuddin, The trend of employing game features into non-game contexts or gamification has increased in recent years. Gamification has the potential to be a new paradigm in enhancing online user engagement in the online based education system. As Mathematics subjects is normally associated with a high drop-out rate, especially among students who have encountered low mathematical performance in their past, the implementation of gamification may support more successful online learning for this subject. Three undergraduate classes with at least four months experience in using any gamified learning objects implemented using Kahoot!, Socrative or Quizizz were selected as a case study. This study aimed to examine the association between Situational Motivation with the dimensions of Online Learning Readiness using a mixed-methods-approach. 34 students voluntarily answered an online survey and a total of twelve participants were purposively selected to answer open-ended questions. The results showed that significant positive associations were found between students’ online learning readiness in three dimensions (technical competencies, social competencies with classmates, and social competencies with lecturers) with both identified and intrinsic motivation. No such association between students’ online learning readiness dimensions and amotivation was found for students who participated. This finding can provide a better understanding of how situational motivation relates to students’ online learning readiness among students using gamified learning objects. In addition, Mathematics educators may consider applying the findings into the design of their gamified learning objects to improve the students’ online learning readiness. Penerbit Universiti Kebangsaan Malaysia 2020 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/15868/1/40725-130068-1-SM.pdf Nurkaliza Khalid, and Norzalina Zainuddin, (2020) A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects. Islamiyyat : Jurnal Antarabangsa Pengajian Islam; International Journal of Islamic Studies, 42 ((SI)). pp. 27-35. ISSN 0216-5636 http://ejournal.ukm.my/islamiyyat/issue/view/1278 |
| spellingShingle | Nurkaliza Khalid, Norzalina Zainuddin, A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title | A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title_full | A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title_fullStr | A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title_full_unstemmed | A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title_short | A mixed method study on online learning readiness and situational motivation among Mathematics students using gamified learning objects |
| title_sort | mixed method study on online learning readiness and situational motivation among mathematics students using gamified learning objects |
| url | http://journalarticle.ukm.my/15868/ http://journalarticle.ukm.my/15868/ http://journalarticle.ukm.my/15868/1/40725-130068-1-SM.pdf |