The intellectual structure of game research
This article maps out the main areas of game research through an analysis of co-citation and keyword co-occurrence patterns in 24,128 game research documents between 1966 and 2016. The keyword analysis identifies 4 communities: Education/Culture, Technology, Effects and Medical. Co-citation analysis...
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| Format: | Article |
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Game Studies Foundation
2018
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| Online Access: | https://eprints.nottingham.ac.uk/51971/ |