Race, colonial history and national identity: Resident Evil 5 as a Japanese game

Resident Evil 5 is a zombie game made by Capcom featuring a White American protagonist and set in Africa. This paper argues that approaching this as a Japanese game reveals aspects of a Japanese racial and colonial social imaginary that are missed if this context of production is ignored. In terms o...

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Main Author: Martin, Paul
Format: Article
Published: SAGE 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/48877/
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author Martin, Paul
author_facet Martin, Paul
author_sort Martin, Paul
building Nottingham Research Data Repository
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description Resident Evil 5 is a zombie game made by Capcom featuring a White American protagonist and set in Africa. This paper argues that approaching this as a Japanese game reveals aspects of a Japanese racial and colonial social imaginary that are missed if this context of production is ignored. In terms of race, the game presents hybrid racial subjectivities that can be related to Japanese perspectives of Blackness and Whiteness where these terms are two poles of difference and identity through which an essentialised Japanese identity is constructed in what Iwabuchi calls “strategic hybridism” (Iwabuchi, 2002). In terms of colonialism, the game echoes structures of Japanese colonialism through which Japanese colonialism is obliquely memorialised and a “normal” Japanese global subjectivity can be performed.
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spelling nottingham-488772020-05-04T17:36:07Z https://eprints.nottingham.ac.uk/48877/ Race, colonial history and national identity: Resident Evil 5 as a Japanese game Martin, Paul Resident Evil 5 is a zombie game made by Capcom featuring a White American protagonist and set in Africa. This paper argues that approaching this as a Japanese game reveals aspects of a Japanese racial and colonial social imaginary that are missed if this context of production is ignored. In terms of race, the game presents hybrid racial subjectivities that can be related to Japanese perspectives of Blackness and Whiteness where these terms are two poles of difference and identity through which an essentialised Japanese identity is constructed in what Iwabuchi calls “strategic hybridism” (Iwabuchi, 2002). In terms of colonialism, the game echoes structures of Japanese colonialism through which Japanese colonialism is obliquely memorialised and a “normal” Japanese global subjectivity can be performed. SAGE 2016-02-22 Article PeerReviewed Martin, Paul (2016) Race, colonial history and national identity: Resident Evil 5 as a Japanese game. Games and Culture . ISSN 1555-4139 race postcolonialism Japan memory Resident Evil normal country avatar social imaginary implied player hybridism http://journals.sagepub.com/doi/abs/10.1177/1555412016631648 doi:10.1177/1555412016631648 doi:10.1177/1555412016631648
spellingShingle race
postcolonialism
Japan
memory
Resident Evil
normal country
avatar
social imaginary
implied player
hybridism
Martin, Paul
Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title_full Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title_fullStr Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title_full_unstemmed Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title_short Race, colonial history and national identity: Resident Evil 5 as a Japanese game
title_sort race, colonial history and national identity: resident evil 5 as a japanese game
topic race
postcolonialism
Japan
memory
Resident Evil
normal country
avatar
social imaginary
implied player
hybridism
url https://eprints.nottingham.ac.uk/48877/
https://eprints.nottingham.ac.uk/48877/
https://eprints.nottingham.ac.uk/48877/