Embodiment in skateboarding videogames
This article analyses the avatar in action games as both object of perception and instrument of action and perception. This allows for a picture to emerge of the way in which avatars in 3D action games serve as a kind of commentary on what it is to have a body in space. Two skateboarding games are a...
| Main Author: | Martin, Paul |
|---|---|
| Format: | Article |
| Published: |
Taylor & Francis Online (Routledge)
2013
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/47811/ |
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