Embodiment in skateboarding videogames

This article analyses the avatar in action games as both object of perception and instrument of action and perception. This allows for a picture to emerge of the way in which avatars in 3D action games serve as a kind of commentary on what it is to have a body in space. Two skateboarding games are a...

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Bibliographic Details
Main Author: Martin, Paul
Format: Article
Published: Taylor & Francis Online (Routledge) 2013
Subjects:
Online Access:https://eprints.nottingham.ac.uk/47811/