Embodiment in skateboarding videogames
This article analyses the avatar in action games as both object of perception and instrument of action and perception. This allows for a picture to emerge of the way in which avatars in 3D action games serve as a kind of commentary on what it is to have a body in space. Two skateboarding games are a...
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| Format: | Article |
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Taylor & Francis Online (Routledge)
2013
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| Online Access: | https://eprints.nottingham.ac.uk/47811/ |