A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent

Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/accessibility discrepancy (VAD). The measures are applied to the JBA headquarter...

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Main Author: Martin, Paul
Format: Article
Published: Elsevier 2014
Subjects:
Online Access:https://eprints.nottingham.ac.uk/47734/
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author Martin, Paul
author_facet Martin, Paul
author_sort Martin, Paul
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description Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/accessibility discrepancy (VAD). The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events that each level contains.
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spelling nottingham-477342020-05-04T16:42:00Z https://eprints.nottingham.ac.uk/47734/ A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent Martin, Paul Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/accessibility discrepancy (VAD). The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events that each level contains. Elsevier 2014-01-09 Article PeerReviewed Martin, Paul (2014) A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent. Entertainment Computing, 5 (1). pp. 71-82. ISSN 1875-9521 Space syntax; Splinter Cell; Isovists; Visual analysis http://www.sciencedirect.com/science/article/pii/S1875952113000268?via%3Dihub doi:10.1016/j.entcom.2013.12.001 doi:10.1016/j.entcom.2013.12.001
spellingShingle Space syntax; Splinter Cell; Isovists; Visual analysis
Martin, Paul
A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title_full A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title_fullStr A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title_full_unstemmed A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title_short A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
title_sort spatial analysis of the jba headquarters in splinter cell: double agent
topic Space syntax; Splinter Cell; Isovists; Visual analysis
url https://eprints.nottingham.ac.uk/47734/
https://eprints.nottingham.ac.uk/47734/
https://eprints.nottingham.ac.uk/47734/