Crowd behavior mining with virtual environments
This article explores ways in which virtual environments can be used for crowdsourcing and behavior mining for filling gaps within the information space of topical research. Behavior mining in this article refers to the act of harvesting the latent or instinctive behavior of participants, usually a...
| Main Author: | Ch’ng, Eugene |
|---|---|
| Format: | Article |
| Published: |
Massachusetts Institute of Technology Press
2015
|
| Online Access: | https://eprints.nottingham.ac.uk/47242/ |
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