Crowd behavior mining with virtual environments

This article explores ways in which virtual environments can be used for crowdsourcing and behavior mining for filling gaps within the information space of topical research. Behavior mining in this article refers to the act of harvesting the latent or instinctive behavior of participants, usually a...

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Bibliographic Details
Main Author: Ch’ng, Eugene
Format: Article
Published: Massachusetts Institute of Technology Press 2015
Online Access:https://eprints.nottingham.ac.uk/47242/