The use of cognitive clinical interviews to explore learning from video game play

As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and...

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Main Authors: Holbert, Nathan, Russ, Rosemary S., Davis, Pryce
Format: Conference or Workshop Item
Published: 2015
Online Access:https://eprints.nottingham.ac.uk/46165/
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author Holbert, Nathan
Russ, Rosemary S.
Davis, Pryce
author_facet Holbert, Nathan
Russ, Rosemary S.
Davis, Pryce
author_sort Holbert, Nathan
building Nottingham Research Data Repository
collection Online Access
description As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and learning analytics. In this paper we (re)introduce cognitive clinical interviews as a methodology particularly suited to answering many of the most pressing questions about games and learning. To that end we describe four challenges of studying learning in video games with pre-post assessments that we claim can be addressed by the addition of clinical interviews. We then consider how clinical interviews can help to explain and describe patterns detected from ethnographic observations and detailed game play logs.
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format Conference or Workshop Item
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institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T20:01:13Z
publishDate 2015
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spelling nottingham-461652020-05-04T17:13:31Z https://eprints.nottingham.ac.uk/46165/ The use of cognitive clinical interviews to explore learning from video game play Holbert, Nathan Russ, Rosemary S. Davis, Pryce As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and learning analytics. In this paper we (re)introduce cognitive clinical interviews as a methodology particularly suited to answering many of the most pressing questions about games and learning. To that end we describe four challenges of studying learning in video games with pre-post assessments that we claim can be addressed by the addition of clinical interviews. We then consider how clinical interviews can help to explain and describe patterns detected from ethnographic observations and detailed game play logs. 2015-07-08 Conference or Workshop Item PeerReviewed Holbert, Nathan, Russ, Rosemary S. and Davis, Pryce (2015) The use of cognitive clinical interviews to explore learning from video game play. In: GLS11 Games+Learning+Society Conference, 7-10 July 2015, Madison, Wisconsin, USA. http://press.etc.cmu.edu/content/gls-11-conference-proceedings
spellingShingle Holbert, Nathan
Russ, Rosemary S.
Davis, Pryce
The use of cognitive clinical interviews to explore learning from video game play
title The use of cognitive clinical interviews to explore learning from video game play
title_full The use of cognitive clinical interviews to explore learning from video game play
title_fullStr The use of cognitive clinical interviews to explore learning from video game play
title_full_unstemmed The use of cognitive clinical interviews to explore learning from video game play
title_short The use of cognitive clinical interviews to explore learning from video game play
title_sort use of cognitive clinical interviews to explore learning from video game play
url https://eprints.nottingham.ac.uk/46165/
https://eprints.nottingham.ac.uk/46165/