Testing and debugging functional reactive programming
Many types of interactive applications, including video games, raise particular challenges when it comes to testing and debugging. Reasons include de-facto lack of reproducibility and difficulties of automatically generating suitable test data. This paper demonstrates that certain variants of Functi...
| Main Authors: | , |
|---|---|
| Format: | Article |
| Published: |
Association for Computing Machinery
2017
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/43953/ |