The ludic takes work

Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significan...

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Main Authors: Koutsouras, Panagiotis, Martindale, Sarah, Crabtree, Andy
Format: Conference or Workshop Item
Published: 2017
Online Access:https://eprints.nottingham.ac.uk/42535/
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author Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
author_facet Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
author_sort Koutsouras, Panagiotis
building Nottingham Research Data Repository
collection Online Access
description Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form. Our ethnographic fieldwork revealed the various aspects of the work of producing in-game content, by teasing out the discrete segments of the arc of work of commissioning, creating and delivering a Minecraft map. The infrastructure this work relies on is fragmented though, with the various accountability systems in place being appropriations by the players themselves. This raises a number of design implications related to how members coordinate tasks and articulate their work.
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format Conference or Workshop Item
id nottingham-42535
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:49:07Z
publishDate 2017
recordtype eprints
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spelling nottingham-425352020-05-04T18:42:05Z https://eprints.nottingham.ac.uk/42535/ The ludic takes work Koutsouras, Panagiotis Martindale, Sarah Crabtree, Andy Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form. Our ethnographic fieldwork revealed the various aspects of the work of producing in-game content, by teasing out the discrete segments of the arc of work of commissioning, creating and delivering a Minecraft map. The infrastructure this work relies on is fragmented though, with the various accountability systems in place being appropriations by the players themselves. This raises a number of design implications related to how members coordinate tasks and articulate their work. 2017-04-18 Conference or Workshop Item NonPeerReviewed Koutsouras, Panagiotis, Martindale, Sarah and Crabtree, Andy (2017) The ludic takes work. In: The 15th European Conference on Computer-Supported Cooperative Work, 28 Aug-01 Sep 2017, Sheffield. (Submitted)
spellingShingle Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
The ludic takes work
title The ludic takes work
title_full The ludic takes work
title_fullStr The ludic takes work
title_full_unstemmed The ludic takes work
title_short The ludic takes work
title_sort ludic takes work
url https://eprints.nottingham.ac.uk/42535/