Computational models of emotion, personality, and social relationships for interactions in games

We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and pr...

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Main Authors: Chowanda, Andry, Blanchfield, Peter, Flintham, Martin, Valstar, Michel
Format: Conference or Workshop Item
Published: International Foundation for Autonomous Agents and Multiagent Systems 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/37884/
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author Chowanda, Andry
Blanchfield, Peter
Flintham, Martin
Valstar, Michel
author_facet Chowanda, Andry
Blanchfield, Peter
Flintham, Martin
Valstar, Michel
author_sort Chowanda, Andry
building Nottingham Research Data Repository
collection Online Access
description We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and provide evidence supporting this. Applying the ERiSA Framework [1, 2] to the Skyrim Creation Kit, we designed a simple quest and 2 unique NPCs to interact with. When the ERiSA framework is used, players reported significant changes in their social relationship with the two NPCs compared to the baseline. Most importantly, the results further indicate that the models provide a new experience in playing games. In particular, players report enhanced emotional attachment to the NPCs and appear to forge relationships with the NPCs. Finally, the implemented models result in significant changes in the game engagement and the game immersion score.
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institution University of Nottingham Malaysia Campus
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last_indexed 2025-11-14T19:33:56Z
publishDate 2016
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spelling nottingham-378842020-05-04T17:33:27Z https://eprints.nottingham.ac.uk/37884/ Computational models of emotion, personality, and social relationships for interactions in games Chowanda, Andry Blanchfield, Peter Flintham, Martin Valstar, Michel We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and provide evidence supporting this. Applying the ERiSA Framework [1, 2] to the Skyrim Creation Kit, we designed a simple quest and 2 unique NPCs to interact with. When the ERiSA framework is used, players reported significant changes in their social relationship with the two NPCs compared to the baseline. Most importantly, the results further indicate that the models provide a new experience in playing games. In particular, players report enhanced emotional attachment to the NPCs and appear to forge relationships with the NPCs. Finally, the implemented models result in significant changes in the game engagement and the game immersion score. International Foundation for Autonomous Agents and Multiagent Systems 2016-01-05 Conference or Workshop Item NonPeerReviewed Chowanda, Andry, Blanchfield, Peter, Flintham, Martin and Valstar, Michel (2016) Computational models of emotion, personality, and social relationships for interactions in games. In: 2016 International Conference on Autonomous Agents and Multiagent Systems, 9-13 May 2016, Singapore. computational models game environment social interactions social relationships http://dl.acm.org/citation.cfm?id=2936924.2937151
spellingShingle computational models
game environment
social interactions
social relationships
Chowanda, Andry
Blanchfield, Peter
Flintham, Martin
Valstar, Michel
Computational models of emotion, personality, and social relationships for interactions in games
title Computational models of emotion, personality, and social relationships for interactions in games
title_full Computational models of emotion, personality, and social relationships for interactions in games
title_fullStr Computational models of emotion, personality, and social relationships for interactions in games
title_full_unstemmed Computational models of emotion, personality, and social relationships for interactions in games
title_short Computational models of emotion, personality, and social relationships for interactions in games
title_sort computational models of emotion, personality, and social relationships for interactions in games
topic computational models
game environment
social interactions
social relationships
url https://eprints.nottingham.ac.uk/37884/
https://eprints.nottingham.ac.uk/37884/