Computational models of emotion, personality, and social relationships for interactions in games
We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and pr...
| Main Authors: | , , , |
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| Format: | Conference or Workshop Item |
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International Foundation for Autonomous Agents and Multiagent Systems
2016
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| Online Access: | https://eprints.nottingham.ac.uk/37884/ |
| _version_ | 1848795553974976512 |
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| author | Chowanda, Andry Blanchfield, Peter Flintham, Martin Valstar, Michel |
| author_facet | Chowanda, Andry Blanchfield, Peter Flintham, Martin Valstar, Michel |
| author_sort | Chowanda, Andry |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and provide evidence supporting this. Applying the ERiSA Framework [1, 2] to the Skyrim Creation Kit, we designed a simple quest and 2 unique NPCs to interact with. When the ERiSA framework is used, players reported significant changes in their social relationship with the two NPCs compared to the baseline. Most importantly, the results further indicate that the models provide a new experience in playing games. In particular, players report enhanced emotional attachment to the NPCs and appear to forge relationships with the NPCs. Finally, the implemented models result in significant changes in the game engagement and the game immersion score. |
| first_indexed | 2025-11-14T19:33:56Z |
| format | Conference or Workshop Item |
| id | nottingham-37884 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:33:56Z |
| publishDate | 2016 |
| publisher | International Foundation for Autonomous Agents and Multiagent Systems |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-378842020-05-04T17:33:27Z https://eprints.nottingham.ac.uk/37884/ Computational models of emotion, personality, and social relationships for interactions in games Chowanda, Andry Blanchfield, Peter Flintham, Martin Valstar, Michel We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and provide evidence supporting this. Applying the ERiSA Framework [1, 2] to the Skyrim Creation Kit, we designed a simple quest and 2 unique NPCs to interact with. When the ERiSA framework is used, players reported significant changes in their social relationship with the two NPCs compared to the baseline. Most importantly, the results further indicate that the models provide a new experience in playing games. In particular, players report enhanced emotional attachment to the NPCs and appear to forge relationships with the NPCs. Finally, the implemented models result in significant changes in the game engagement and the game immersion score. International Foundation for Autonomous Agents and Multiagent Systems 2016-01-05 Conference or Workshop Item NonPeerReviewed Chowanda, Andry, Blanchfield, Peter, Flintham, Martin and Valstar, Michel (2016) Computational models of emotion, personality, and social relationships for interactions in games. In: 2016 International Conference on Autonomous Agents and Multiagent Systems, 9-13 May 2016, Singapore. computational models game environment social interactions social relationships http://dl.acm.org/citation.cfm?id=2936924.2937151 |
| spellingShingle | computational models game environment social interactions social relationships Chowanda, Andry Blanchfield, Peter Flintham, Martin Valstar, Michel Computational models of emotion, personality, and social relationships for interactions in games |
| title | Computational models of emotion, personality, and social relationships for interactions in games |
| title_full | Computational models of emotion, personality, and social relationships for interactions in games |
| title_fullStr | Computational models of emotion, personality, and social relationships for interactions in games |
| title_full_unstemmed | Computational models of emotion, personality, and social relationships for interactions in games |
| title_short | Computational models of emotion, personality, and social relationships for interactions in games |
| title_sort | computational models of emotion, personality, and social relationships for interactions in games |
| topic | computational models game environment social interactions social relationships |
| url | https://eprints.nottingham.ac.uk/37884/ https://eprints.nottingham.ac.uk/37884/ |