Computational models of emotion, personality, and social relationships for interactions in games
We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and pr...
| Main Authors: | , , , |
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| Format: | Conference or Workshop Item |
| Published: |
International Foundation for Autonomous Agents and Multiagent Systems
2016
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| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/37884/ |