Understanding mass participatory pervasive computing systems for environmental campaigns

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction...

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Main Authors: Chamberlain, Alan, Paxton, Mark, Glover, Kevin, Flintham, Martin, Price, Dominic, Benford, Steve, Tolmie, Peter, Kanjo, Eiman, Gower, Amanda, Gower, Andy, Woodgate, Dawn, Stanton Fraser, Danaë, Greenhalgh, Chris
Format: Article
Published: Springer 2014
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Online Access:https://eprints.nottingham.ac.uk/37420/
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author Chamberlain, Alan
Paxton, Mark
Glover, Kevin
Flintham, Martin
Price, Dominic
Benford, Steve
Tolmie, Peter
Kanjo, Eiman
Gower, Amanda
Gower, Andy
Woodgate, Dawn
Stanton Fraser, Danaë
Greenhalgh, Chris
author_facet Chamberlain, Alan
Paxton, Mark
Glover, Kevin
Flintham, Martin
Price, Dominic
Benford, Steve
Tolmie, Peter
Kanjo, Eiman
Gower, Amanda
Gower, Andy
Woodgate, Dawn
Stanton Fraser, Danaë
Greenhalgh, Chris
author_sort Chamberlain, Alan
building Nottingham Research Data Repository
collection Online Access
description Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an over- arching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.
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spelling nottingham-374202020-05-04T16:52:53Z https://eprints.nottingham.ac.uk/37420/ Understanding mass participatory pervasive computing systems for environmental campaigns Chamberlain, Alan Paxton, Mark Glover, Kevin Flintham, Martin Price, Dominic Benford, Steve Tolmie, Peter Kanjo, Eiman Gower, Amanda Gower, Andy Woodgate, Dawn Stanton Fraser, Danaë Greenhalgh, Chris Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an over- arching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking. Springer 2014-10-01 Article PeerReviewed Chamberlain, Alan, Paxton, Mark, Glover, Kevin, Flintham, Martin, Price, Dominic, Benford, Steve, Tolmie, Peter, Kanjo, Eiman, Gower, Amanda, Gower, Andy, Woodgate, Dawn, Stanton Fraser, Danaë and Greenhalgh, Chris (2014) Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18 (7). pp. 1775-1792. ISSN 1617-4917 Participatory Design HCI CSCW Apps Software Design Ubicomp Pervasive Games Eco Environmental Computing Green Ethnography Technology Broadcast Education Persuasive Behaviour Mobile http://link.springer.com/article/10.1007/s00779-013-0756-x doi:10.1007/s00779-013-0756-x doi:10.1007/s00779-013-0756-x
spellingShingle Participatory Design
HCI
CSCW
Apps
Software Design
Ubicomp
Pervasive
Games
Eco
Environmental
Computing
Green
Ethnography
Technology
Broadcast
Education
Persuasive
Behaviour
Mobile
Chamberlain, Alan
Paxton, Mark
Glover, Kevin
Flintham, Martin
Price, Dominic
Benford, Steve
Tolmie, Peter
Kanjo, Eiman
Gower, Amanda
Gower, Andy
Woodgate, Dawn
Stanton Fraser, Danaë
Greenhalgh, Chris
Understanding mass participatory pervasive computing systems for environmental campaigns
title Understanding mass participatory pervasive computing systems for environmental campaigns
title_full Understanding mass participatory pervasive computing systems for environmental campaigns
title_fullStr Understanding mass participatory pervasive computing systems for environmental campaigns
title_full_unstemmed Understanding mass participatory pervasive computing systems for environmental campaigns
title_short Understanding mass participatory pervasive computing systems for environmental campaigns
title_sort understanding mass participatory pervasive computing systems for environmental campaigns
topic Participatory Design
HCI
CSCW
Apps
Software Design
Ubicomp
Pervasive
Games
Eco
Environmental
Computing
Green
Ethnography
Technology
Broadcast
Education
Persuasive
Behaviour
Mobile
url https://eprints.nottingham.ac.uk/37420/
https://eprints.nottingham.ac.uk/37420/
https://eprints.nottingham.ac.uk/37420/