Playing with social and emotional game companions
This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by...
| Main Authors: | , , , |
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| Format: | Conference or Workshop Item |
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Springer International Publishing
2016
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| Online Access: | https://eprints.nottingham.ac.uk/35618/ |
| _version_ | 1848795121715249152 |
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| author | Chowanda, Andry Flintham, Martin Blanchfield, Peter Valstar, Michel |
| author_facet | Chowanda, Andry Flintham, Martin Blanchfield, Peter Valstar, Michel |
| author_sort | Chowanda, Andry |
| building | Nottingham Research Data Repository |
| collection | Online Access |
| description | This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game. |
| first_indexed | 2025-11-14T19:27:03Z |
| format | Conference or Workshop Item |
| id | nottingham-35618 |
| institution | University of Nottingham Malaysia Campus |
| institution_category | Local University |
| last_indexed | 2025-11-14T19:27:03Z |
| publishDate | 2016 |
| publisher | Springer International Publishing |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | nottingham-356182020-05-04T18:11:28Z https://eprints.nottingham.ac.uk/35618/ Playing with social and emotional game companions Chowanda, Andry Flintham, Martin Blanchfield, Peter Valstar, Michel This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game. Springer International Publishing 2016-09-20 Conference or Workshop Item PeerReviewed Chowanda, Andry, Flintham, Martin, Blanchfield, Peter and Valstar, Michel (2016) Playing with social and emotional game companions. In: 16th International Conference on Intelligent Virtual Agents (IVA 2016), 20-23 Sept, 2016, Los Angeles, California, USA. Game Experience Game Companions Social Relationship Social Interaction |
| spellingShingle | Game Experience Game Companions Social Relationship Social Interaction Chowanda, Andry Flintham, Martin Blanchfield, Peter Valstar, Michel Playing with social and emotional game companions |
| title | Playing with social and emotional game companions |
| title_full | Playing with social and emotional game companions |
| title_fullStr | Playing with social and emotional game companions |
| title_full_unstemmed | Playing with social and emotional game companions |
| title_short | Playing with social and emotional game companions |
| title_sort | playing with social and emotional game companions |
| topic | Game Experience Game Companions Social Relationship Social Interaction |
| url | https://eprints.nottingham.ac.uk/35618/ |