Playing with social and emotional game companions

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by...

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Main Authors: Chowanda, Andry, Flintham, Martin, Blanchfield, Peter, Valstar, Michel
Format: Conference or Workshop Item
Published: Springer International Publishing 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/35618/
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author Chowanda, Andry
Flintham, Martin
Blanchfield, Peter
Valstar, Michel
author_facet Chowanda, Andry
Flintham, Martin
Blanchfield, Peter
Valstar, Michel
author_sort Chowanda, Andry
building Nottingham Research Data Repository
collection Online Access
description This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game.
first_indexed 2025-11-14T19:27:03Z
format Conference or Workshop Item
id nottingham-35618
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:27:03Z
publishDate 2016
publisher Springer International Publishing
recordtype eprints
repository_type Digital Repository
spelling nottingham-356182020-05-04T18:11:28Z https://eprints.nottingham.ac.uk/35618/ Playing with social and emotional game companions Chowanda, Andry Flintham, Martin Blanchfield, Peter Valstar, Michel This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to use social and emotional skills to obtain a sword. The results clearly show that game companions who are capable of perceiving and exhibit emotions, are perceived to have personality and can forge relationships with the players, enhancing the player experience during the game. Springer International Publishing 2016-09-20 Conference or Workshop Item PeerReviewed Chowanda, Andry, Flintham, Martin, Blanchfield, Peter and Valstar, Michel (2016) Playing with social and emotional game companions. In: 16th International Conference on Intelligent Virtual Agents (IVA 2016), 20-23 Sept, 2016, Los Angeles, California, USA. Game Experience Game Companions Social Relationship Social Interaction
spellingShingle Game Experience
Game Companions
Social Relationship
Social Interaction
Chowanda, Andry
Flintham, Martin
Blanchfield, Peter
Valstar, Michel
Playing with social and emotional game companions
title Playing with social and emotional game companions
title_full Playing with social and emotional game companions
title_fullStr Playing with social and emotional game companions
title_full_unstemmed Playing with social and emotional game companions
title_short Playing with social and emotional game companions
title_sort playing with social and emotional game companions
topic Game Experience
Game Companions
Social Relationship
Social Interaction
url https://eprints.nottingham.ac.uk/35618/