Risk-based learning games improve long-term retention of information among school pupils

Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a s...

Full description

Bibliographic Details
Main Authors: Devonshire, Ian M., Davis, Jenny, Fairweather, Sophie, Highfield, Lauren, Thaker, Chandni, Walsh, Ashleigh, Wilson, Rachel, Hathway, Gareth J.
Format: Article
Published: Public Library of Science 2014
Online Access:https://eprints.nottingham.ac.uk/35041/
_version_ 1848794989596770304
author Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
author_facet Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
author_sort Devonshire, Ian M.
building Nottingham Research Data Repository
collection Online Access
description Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a series of public engagement workshops delivered by undergraduate students. Undergraduate neuroscience students delivered 90-minute science workshops to 9–10 year old school pupils (n = 448) that were divided into ‘Risk’, ‘No risk’ and ‘Control’ classes. ‘Risk’ classes received periodic multiple-choice questions (MCQs) during the workshops which required small teams of pupils to assign tokens to the answer(s) they believed to be correct. Tokens assigned to the correct answer were returned to the group and an equal number given back as a prize; tokens assigned to incorrect answers were lost. Participation was incentivised by the promise of a brain-related prize to the team with the most tokens at the end of the workshop. ‘No risk’ classes received MCQs without the risk component whilst the ‘Control’ classes received no MCQs. When presented with a neuroscience quiz based on workshop content at the end of the workshop, pupils in the ‘Risk’ classes exhibited significantly greater recall of information one week later. Quiz scores were higher than scores from the day of the workshop which suggested pupils may have discussed the workshop content outside of the classroom, thereby increasing knowledge over and above what was learned during the workshop. This is supported by feedback from pupils in ‘Risk’ classes which indicated that ‘Risk’ workshops were more interesting than ‘No risk’ and ‘Control’ workshops. These data suggest that there is a role for risk in the classroom but further -investigations are required to elucidate the causal mechanisms of improved retention of information.
first_indexed 2025-11-14T19:24:57Z
format Article
id nottingham-35041
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:24:57Z
publishDate 2014
publisher Public Library of Science
recordtype eprints
repository_type Digital Repository
spelling nottingham-350412020-05-04T16:50:24Z https://eprints.nottingham.ac.uk/35041/ Risk-based learning games improve long-term retention of information among school pupils Devonshire, Ian M. Davis, Jenny Fairweather, Sophie Highfield, Lauren Thaker, Chandni Walsh, Ashleigh Wilson, Rachel Hathway, Gareth J. Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a series of public engagement workshops delivered by undergraduate students. Undergraduate neuroscience students delivered 90-minute science workshops to 9–10 year old school pupils (n = 448) that were divided into ‘Risk’, ‘No risk’ and ‘Control’ classes. ‘Risk’ classes received periodic multiple-choice questions (MCQs) during the workshops which required small teams of pupils to assign tokens to the answer(s) they believed to be correct. Tokens assigned to the correct answer were returned to the group and an equal number given back as a prize; tokens assigned to incorrect answers were lost. Participation was incentivised by the promise of a brain-related prize to the team with the most tokens at the end of the workshop. ‘No risk’ classes received MCQs without the risk component whilst the ‘Control’ classes received no MCQs. When presented with a neuroscience quiz based on workshop content at the end of the workshop, pupils in the ‘Risk’ classes exhibited significantly greater recall of information one week later. Quiz scores were higher than scores from the day of the workshop which suggested pupils may have discussed the workshop content outside of the classroom, thereby increasing knowledge over and above what was learned during the workshop. This is supported by feedback from pupils in ‘Risk’ classes which indicated that ‘Risk’ workshops were more interesting than ‘No risk’ and ‘Control’ workshops. These data suggest that there is a role for risk in the classroom but further -investigations are required to elucidate the causal mechanisms of improved retention of information. Public Library of Science 2014-07-29 Article PeerReviewed Devonshire, Ian M., Davis, Jenny, Fairweather, Sophie, Highfield, Lauren, Thaker, Chandni, Walsh, Ashleigh, Wilson, Rachel and Hathway, Gareth J. (2014) Risk-based learning games improve long-term retention of information among school pupils. PLoS ONE, 9 (7). e103640/1-e103640/9. ISSN 1932-6203 http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0103640 doi:10.1371/journal.pone.0103640 doi:10.1371/journal.pone.0103640
spellingShingle Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
Risk-based learning games improve long-term retention of information among school pupils
title Risk-based learning games improve long-term retention of information among school pupils
title_full Risk-based learning games improve long-term retention of information among school pupils
title_fullStr Risk-based learning games improve long-term retention of information among school pupils
title_full_unstemmed Risk-based learning games improve long-term retention of information among school pupils
title_short Risk-based learning games improve long-term retention of information among school pupils
title_sort risk-based learning games improve long-term retention of information among school pupils
url https://eprints.nottingham.ac.uk/35041/
https://eprints.nottingham.ac.uk/35041/
https://eprints.nottingham.ac.uk/35041/