Alcohol and tobacco content in UK video games and their association with alcohol and tobacco use among young people
Aims: To determine the extent to which video games include alcohol and tobacco content and assess the association between playing them and alcohol and smoking behaviours in adolescent players. Design: Assessment of substance in the 32 UK bestselling video games of 2012/2013; online survey of ado...
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Mary Ann Liebert
2016
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| Online Access: | https://eprints.nottingham.ac.uk/34054/ |