Designing for exploratory play with a hackable digital musical instrument

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver’s principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and...

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Main Authors: McPherson, Andrew P., Chamberlain, Alan, Hazzard, Adrian, McGrath, Sean, Benford, Steve
Format: Conference or Workshop Item
Published: ACM 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/33165/
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author McPherson, Andrew P.
Chamberlain, Alan
Hazzard, Adrian
McGrath, Sean
Benford, Steve
author_facet McPherson, Andrew P.
Chamberlain, Alan
Hazzard, Adrian
McGrath, Sean
Benford, Steve
author_sort McPherson, Andrew P.
building Nottingham Research Data Repository
collection Online Access
description This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver’s principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and hacked by the user. The operation of the D-Box is de- liberately left ambiguous to encourage users to develop their own meanings and interaction techniques. During the work- shops we observed emergent patterns of exploration which re- vealed a rich process of exploratory play. We discuss our ob- servations in relation to previous literature on appropriation, ambiguity and ludic engagement, and we provide recommen- dations for the design of playful and exploratory interfaces.
first_indexed 2025-11-14T19:18:21Z
format Conference or Workshop Item
id nottingham-33165
institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:18:21Z
publishDate 2016
publisher ACM
recordtype eprints
repository_type Digital Repository
spelling nottingham-331652020-05-04T17:57:47Z https://eprints.nottingham.ac.uk/33165/ Designing for exploratory play with a hackable digital musical instrument McPherson, Andrew P. Chamberlain, Alan Hazzard, Adrian McGrath, Sean Benford, Steve This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver’s principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and hacked by the user. The operation of the D-Box is de- liberately left ambiguous to encourage users to develop their own meanings and interaction techniques. During the work- shops we observed emergent patterns of exploration which re- vealed a rich process of exploratory play. We discuss our ob- servations in relation to previous literature on appropriation, ambiguity and ludic engagement, and we provide recommen- dations for the design of playful and exploratory interfaces. ACM 2016-06-04 Conference or Workshop Item PeerReviewed McPherson, Andrew P., Chamberlain, Alan, Hazzard, Adrian, McGrath, Sean and Benford, Steve (2016) Designing for exploratory play with a hackable digital musical instrument. In: ACM Conference on Designing Interactive Systems (DIS 2016), 4-8 June 2016, Brisbane, Australia. Musical Hackable Instrument HCI Design Innovation Ludic design; ambiguity; musical instruments; exploration; play; hacking http://dx.doi.org/10.1145/2901790.2901831 doi:10.1145/2901790.2901831 doi:10.1145/2901790.2901831
spellingShingle Musical
Hackable
Instrument
HCI
Design
Innovation
Ludic design; ambiguity; musical instruments; exploration; play; hacking
McPherson, Andrew P.
Chamberlain, Alan
Hazzard, Adrian
McGrath, Sean
Benford, Steve
Designing for exploratory play with a hackable digital musical instrument
title Designing for exploratory play with a hackable digital musical instrument
title_full Designing for exploratory play with a hackable digital musical instrument
title_fullStr Designing for exploratory play with a hackable digital musical instrument
title_full_unstemmed Designing for exploratory play with a hackable digital musical instrument
title_short Designing for exploratory play with a hackable digital musical instrument
title_sort designing for exploratory play with a hackable digital musical instrument
topic Musical
Hackable
Instrument
HCI
Design
Innovation
Ludic design; ambiguity; musical instruments; exploration; play; hacking
url https://eprints.nottingham.ac.uk/33165/
https://eprints.nottingham.ac.uk/33165/
https://eprints.nottingham.ac.uk/33165/