“We don’t sell blocks” exploring Minecraft’s commissioning market

In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects that warrants further exploration is the monetisat...

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Main Authors: Koutsouras, Panagiotis, Martindale, Sarah, Crabtree, Andy
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/32986/
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author Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
author_facet Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
author_sort Koutsouras, Panagiotis
building Nottingham Research Data Repository
collection Online Access
description In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects that warrants further exploration is the monetisation practices that can emerge in their context. Through our ongoing ethnographic study, we became aware of a vivid commissioning market in Minecraft’s creative community. Our findings point out the 3 main actors that constitute this market: the clients, who own Minecraft servers; the contractors, who handle the clients’ orders of Minecraft maps; and the builders, who are responsible for the creation of said maps. Furthermore, our work has revealed that the commodity at play is not the in-game content, as one would expect, but the service of creating this content. These findings suggest that commissioning in Minecraft – a well-organised process, initiated and sustained solely by the members of the game’s community – plays a crucial role in the game’s current structure. Moreover, they challenge the belief that content generation in gaming settings is free-labour that is exploited by the developers of those games.
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publishDate 2016
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spelling nottingham-329862020-05-04T18:07:41Z https://eprints.nottingham.ac.uk/32986/ “We don’t sell blocks” exploring Minecraft’s commissioning market Koutsouras, Panagiotis Martindale, Sarah Crabtree, Andy In recent years, we have experienced the proliferation of videogames that have, as their main mode of play, the creation of in-game content. Even though existing literature has looked into various characteristics of these games, one of their aspects that warrants further exploration is the monetisation practices that can emerge in their context. Through our ongoing ethnographic study, we became aware of a vivid commissioning market in Minecraft’s creative community. Our findings point out the 3 main actors that constitute this market: the clients, who own Minecraft servers; the contractors, who handle the clients’ orders of Minecraft maps; and the builders, who are responsible for the creation of said maps. Furthermore, our work has revealed that the commodity at play is not the in-game content, as one would expect, but the service of creating this content. These findings suggest that commissioning in Minecraft – a well-organised process, initiated and sustained solely by the members of the game’s community – plays a crucial role in the game’s current structure. Moreover, they challenge the belief that content generation in gaming settings is free-labour that is exploited by the developers of those games. 2016-08-06 Conference or Workshop Item NonPeerReviewed Koutsouras, Panagiotis, Martindale, Sarah and Crabtree, Andy (2016) “We don’t sell blocks” exploring Minecraft’s commissioning market. In: 1st International Joint Conference of DiGRA and FDG, 1-6 August, 2016, Dundee, Scotland. User-Generated Content; Minecraft; Monetisation; Commissioning; Fieldwork.
spellingShingle User-Generated Content; Minecraft; Monetisation; Commissioning; Fieldwork.
Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
“We don’t sell blocks” exploring Minecraft’s commissioning market
title “We don’t sell blocks” exploring Minecraft’s commissioning market
title_full “We don’t sell blocks” exploring Minecraft’s commissioning market
title_fullStr “We don’t sell blocks” exploring Minecraft’s commissioning market
title_full_unstemmed “We don’t sell blocks” exploring Minecraft’s commissioning market
title_short “We don’t sell blocks” exploring Minecraft’s commissioning market
title_sort “we don’t sell blocks” exploring minecraft’s commissioning market
topic User-Generated Content; Minecraft; Monetisation; Commissioning; Fieldwork.
url https://eprints.nottingham.ac.uk/32986/