Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures

This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car service procedure: i) observational training through...

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Main Authors: Borsci, Simone, Lawson, Glyn, Jha, Bhavna, Burgess, Mark, Salanitri, Davide
Format: Article
Published: Springer Verlag 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/32242/
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author Borsci, Simone
Lawson, Glyn
Jha, Bhavna
Burgess, Mark
Salanitri, Davide
author_facet Borsci, Simone
Lawson, Glyn
Jha, Bhavna
Burgess, Mark
Salanitri, Davide
author_sort Borsci, Simone
building Nottingham Research Data Repository
collection Online Access
description This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car service procedure: i) observational training through video instruction; ii) an experiential virtual training and trial in a CAVE; and iii) an experiential virtual training and trial through a portable 3D interactive table. Results show that virtual trained participants, after the training, can remember significantly better (p <.05) the correct execution of the steps compared to video-trained trainees. No significant differences were identified between the experiential groups neither in terms of post-training performances nor in terms of proficiency, despite differences in the interaction devices. The relevance of the outcomes for the automotive fields and for the designers of virtual training applications are discussed in light of the outcomes, particularly that virtual training experienced through a portable device such as the interactive table can be effective, as can training performed in a CAVE. This suggests the possibility for automotive industries to invest in advanced portable hardware to deliver effectively long-distance programmes of training for car service operators placed all over the world.
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spelling nottingham-322422024-08-15T15:17:59Z https://eprints.nottingham.ac.uk/32242/ Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures Borsci, Simone Lawson, Glyn Jha, Bhavna Burgess, Mark Salanitri, Davide This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car service procedure: i) observational training through video instruction; ii) an experiential virtual training and trial in a CAVE; and iii) an experiential virtual training and trial through a portable 3D interactive table. Results show that virtual trained participants, after the training, can remember significantly better (p <.05) the correct execution of the steps compared to video-trained trainees. No significant differences were identified between the experiential groups neither in terms of post-training performances nor in terms of proficiency, despite differences in the interaction devices. The relevance of the outcomes for the automotive fields and for the designers of virtual training applications are discussed in light of the outcomes, particularly that virtual training experienced through a portable device such as the interactive table can be effective, as can training performed in a CAVE. This suggests the possibility for automotive industries to invest in advanced portable hardware to deliver effectively long-distance programmes of training for car service operators placed all over the world. Springer Verlag 2016-01-09 Article PeerReviewed Borsci, Simone, Lawson, Glyn, Jha, Bhavna, Burgess, Mark and Salanitri, Davide (2016) Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures. Virtual Reality, 2016 (20). pp. 41-55. ISSN 1359-4338 Automotive Effectiveness of training Virtual reality Usability Turst http://link.springer.com/article/10.1007%2Fs10055-015-0281-5 doi:10.1007/s10055-015-0281-5 doi:10.1007/s10055-015-0281-5
spellingShingle Automotive
Effectiveness of training
Virtual reality
Usability
Turst
Borsci, Simone
Lawson, Glyn
Jha, Bhavna
Burgess, Mark
Salanitri, Davide
Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title_full Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title_fullStr Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title_full_unstemmed Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title_short Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
title_sort effectiveness of a multi-device 3d virtual environment application to train car service maintenance procedures
topic Automotive
Effectiveness of training
Virtual reality
Usability
Turst
url https://eprints.nottingham.ac.uk/32242/
https://eprints.nottingham.ac.uk/32242/
https://eprints.nottingham.ac.uk/32242/