Designing brutal multiplayer video games
Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports,are very popular. However, inter-player brutality has largely been unexplored as a feature of digital gaming. In this paper, we...
| Main Authors: | Marshall, Joe, Linehan, Conor, Hazzard, Adrian |
|---|---|
| Format: | Conference or Workshop Item |
| Published: |
2016
|
| Subjects: | |
| Online Access: | https://eprints.nottingham.ac.uk/31480/ |
Similar Items
Referee-based architectures for massively multiplayer online games
by: Webb, Steven Daniel
Published: (2010)
by: Webb, Steven Daniel
Published: (2010)
Adaptive Client to Mirrored-Server Assignment for Massively Multiplayer Online Games
by: Webb, Steven, et al.
Published: (2008)
by: Webb, Steven, et al.
Published: (2008)
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016)
by: Liboriussen, Bjarke, et al.
Published: (2016)
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017)
by: Wetzel, Richard
Published: (2017)
Expanding exertion gaming
by: Marshall, Joe, et al.
Published: (2016)
by: Marshall, Joe, et al.
Published: (2016)
Designing the vertigo experience: vertigo as a design resource for digital bodily play
by: Byrne, Richard, et al.
Published: (2016)
by: Byrne, Richard, et al.
Published: (2016)
Designing the vertigo experience: vertigo as a design
resource for digital bodily play
by: Byrne, Richard, et al.
Published: (2016)
by: Byrne, Richard, et al.
Published: (2016)
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015)
by: Guo, Yichen
Published: (2015)
Improving creativeness of computer games produced by students through appreciative learning approach
by: Wan Ali, Wan Zah, et al.
Published: (2011)
by: Wan Ali, Wan Zah, et al.
Published: (2011)
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
by: Byrne, Richard, et al.
Published: (2016)
by: Byrne, Richard, et al.
Published: (2016)
What motivates people to purchase virtual items via gacha mechanics of video games? A case study of Chinese game players
by: Zeng, Ziyan
Published: (2018)
by: Zeng, Ziyan
Published: (2018)
Build social interaction and local value in children
through board game interface design / Retno Purwanti and Ayu Dian Ramadhani
by: Retno, Purwanti, et al.
Published: (2018)
by: Retno, Purwanti, et al.
Published: (2018)
Digital game education: designing interventions to encourage players’ informed reflections on their digital gaming practices
by: Marques de Albuquerque, Rafael
Published: (2016)
by: Marques de Albuquerque, Rafael
Published: (2016)
Pursuit differential games of many players on surface of cylinder and cone
by: Karapanan, Piriatharisini
Published: (2022)
by: Karapanan, Piriatharisini
Published: (2022)
World of KidsMath: Adventure game-based learning Mathematics for preschool children / Muhammad Amirul Hakim Amri
by: Amri, Muhammad Amirul Hakim
Published: (2015)
by: Amri, Muhammad Amirul Hakim
Published: (2015)
Touchomatic: interpersonal touch gaming in the wild
by: Marshall, Joe, et al.
Published: (2017)
by: Marshall, Joe, et al.
Published: (2017)
MQUIT (Game Money) / Wan Noor Faaizah Wan Omar ... [et al.]
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
by: Wan Omar, Wan Noor Faaizah, et al.
Published: (2018)
Simple motion pursuit differential game of many pursuers and one evader on convex compact set
by: Raja Ramli, Raja Noorsuria
Published: (2016)
by: Raja Ramli, Raja Noorsuria
Published: (2016)
The Effective Integration of Digital Games and Learning Content
by: Habgood, Matthew Peter Jacob
Published: (2007)
by: Habgood, Matthew Peter Jacob
Published: (2007)
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015)
by: Mazelan, Muhammad Azmierul
Published: (2015)
A lived and living UK gaming oral history: untangling narratives of resistance and resurgence in videogame space
by: Kaufman, Imo
Published: (2025)
by: Kaufman, Imo
Published: (2025)
Evidence-based guidelines for wise use of electronic games by children
by: Straker, Leon, et al.
Published: (2014)
by: Straker, Leon, et al.
Published: (2014)
Linear pursuit-evasion differential games with integral constraints on control functions.
by: Khakestari, Marzieh
Published: (2011)
by: Khakestari, Marzieh
Published: (2011)
Education game / Azree Ramli
by: Ramli, Azree
Published: (2004)
by: Ramli, Azree
Published: (2004)
Multi pursuer differential game of optimal approach with integral constraints on player controls
by: Abd Rasid, Norshakila
Published: (2013)
by: Abd Rasid, Norshakila
Published: (2013)
Inner disturbance: towards understanding the design of vertigo games through a novel balancing game
by: Byrne, Richard, et al.
Published: (2016)
by: Byrne, Richard, et al.
Published: (2016)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
An investigation into how the Olympic Games have impacted upon their host countries; focusing mainly the economic footprint that the Games leave behind.
by: Ripley, Claudia
Published: (2007)
by: Ripley, Claudia
Published: (2007)
Video gaming and gaming addiction in transgender people: an exploratory study
by: Arcelus, Jon, et al.
Published: (2017)
by: Arcelus, Jon, et al.
Published: (2017)
Implementing Malay traditional games in the classroom: a case study of young children in cultural art / Nur Faizah Che Me
by: Che Me, Nur Faizah
Published: (2013)
by: Che Me, Nur Faizah
Published: (2013)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
by: Reeves, Stuart, et al.
Published: (2016)
by: Reeves, Stuart, et al.
Published: (2016)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
by: Reeves, Stuart, et al.
Published: (2017)
by: Reeves, Stuart, et al.
Published: (2017)
Differential games with many pursuers and integral constraints on controls of players
by: Ali Allahabi, Fateh Abdo
Published: (2011)
by: Ali Allahabi, Fateh Abdo
Published: (2011)
Augmented reality to induce enjoyment in edutainment mobile game
by: Oo Yew, Beng Keat, et al.
Published: (2018)
by: Oo Yew, Beng Keat, et al.
Published: (2018)
Trading card game as reading medium in context of Malaysian folklore / Muhammad Hamdi Esahal
by: Esahal, Muhammad Hamdi
Published: (2014)
by: Esahal, Muhammad Hamdi
Published: (2014)
Exploring the characteristics of violent video game players
by: Phillips, R.S.
Published: (2018)
by: Phillips, R.S.
Published: (2018)
Strategic choice of entry mode into China: the case of video games firms
by: Ukrit, Nuchana
Published: (2008)
by: Ukrit, Nuchana
Published: (2008)
Engagement through play? The relationship between video games and political engagement
by: Wagner, Hanne Gesine
Published: (2020)
by: Wagner, Hanne Gesine
Published: (2020)
Game based learning for primary school students on photosynthesis topic / Nur Afiqah Yazid
by: Yazid, Nur Afiqah
Published: (2017)
by: Yazid, Nur Afiqah
Published: (2017)
Similar Items
-
Referee-based architectures for massively multiplayer online games
by: Webb, Steven Daniel
Published: (2010) -
Adaptive Client to Mirrored-Server Assignment for Massively Multiplayer Online Games
by: Webb, Steven, et al.
Published: (2008) -
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016) -
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017) -
Expanding exertion gaming
by: Marshall, Joe, et al.
Published: (2016)