Designing brutal multiplayer video games

Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports,are very popular. However, inter-player brutality has largely been unexplored as a feature of digital gaming. In this paper, we...

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Main Authors: Marshall, Joe, Linehan, Conor, Hazzard, Adrian
Format: Conference or Workshop Item
Published: 2016
Subjects:
Online Access:https://eprints.nottingham.ac.uk/31480/
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author Marshall, Joe
Linehan, Conor
Hazzard, Adrian
author_facet Marshall, Joe
Linehan, Conor
Hazzard, Adrian
author_sort Marshall, Joe
building Nottingham Research Data Repository
collection Online Access
description Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports,are very popular. However, inter-player brutality has largely been unexplored as a feature of digital gaming. In this paper, we describe the design and study of 2 multi-player games that encourage players to use brute force directly against other players. Balance of Poweris a tug-of-war style game implemented with Xbox Kinect, while Bundleis a playground-inspired chasing game implemented with smartphones. Two groups of five participants(n=10) played both games while being filmed, and were subsequently interviewed. A thematic analysis identified five keycomponents ofthe brutalmultiplayer video gameexperience, which informsa set of sevendesign considerations.This work aims to inspire the design of engaging game experiences based on awareness and enjoyment of our own and others’ physicality.
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format Conference or Workshop Item
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institution University of Nottingham Malaysia Campus
institution_category Local University
last_indexed 2025-11-14T19:12:36Z
publishDate 2016
recordtype eprints
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spelling nottingham-314802020-05-04T17:52:46Z https://eprints.nottingham.ac.uk/31480/ Designing brutal multiplayer video games Marshall, Joe Linehan, Conor Hazzard, Adrian Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports,are very popular. However, inter-player brutality has largely been unexplored as a feature of digital gaming. In this paper, we describe the design and study of 2 multi-player games that encourage players to use brute force directly against other players. Balance of Poweris a tug-of-war style game implemented with Xbox Kinect, while Bundleis a playground-inspired chasing game implemented with smartphones. Two groups of five participants(n=10) played both games while being filmed, and were subsequently interviewed. A thematic analysis identified five keycomponents ofthe brutalmultiplayer video gameexperience, which informsa set of sevendesign considerations.This work aims to inspire the design of engaging game experiences based on awareness and enjoyment of our own and others’ physicality. 2016-05-07 Conference or Workshop Item PeerReviewed Marshall, Joe, Linehan, Conor and Hazzard, Adrian (2016) Designing brutal multiplayer video games. In: 2016 CHI Conference on Human Factors in Computing Systems 2016, 7-12 May 2016, San Jose, California, USA. Brutal Physical Games Game design http://dx.doi.org/10.1145/2858036.2858080
spellingShingle Brutal
Physical
Games
Game design
Marshall, Joe
Linehan, Conor
Hazzard, Adrian
Designing brutal multiplayer video games
title Designing brutal multiplayer video games
title_full Designing brutal multiplayer video games
title_fullStr Designing brutal multiplayer video games
title_full_unstemmed Designing brutal multiplayer video games
title_short Designing brutal multiplayer video games
title_sort designing brutal multiplayer video games
topic Brutal
Physical
Games
Game design
url https://eprints.nottingham.ac.uk/31480/
https://eprints.nottingham.ac.uk/31480/