The economics of free: freemium games, branding and the impatience economy

The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of game play. Free to download, but structured around micro-payments, these games raise the complex relationship between game design and commercial strategies. Although offeri...

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Main Author: Evans, Elizabeth
Format: Article
Published: Sage 2015
Subjects:
Online Access:https://eprints.nottingham.ac.uk/30922/
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author Evans, Elizabeth
author_facet Evans, Elizabeth
author_sort Evans, Elizabeth
building Nottingham Research Data Repository
collection Online Access
description The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of game play. Free to download, but structured around micro-payments, these games raise the complex relationship between game design and commercial strategies. Although offering a free gameplay experience in line with open access philosophies, these games also create systems that offer control over the temporal dynamics of that experience to monetise player attention and inattention. This article will examine three ‘freemium’ games, Snoopy Street Fair, The Simpsons’ Tapped Out and Dragonvale, to explore how they combine established branding strategies with gameplay methods that monetise player impatience. In examining these games, this article will ultimately indicate the need for game studies to interrogate the intersection between commercial motivations and game design 2 and a broader need for media and cultural studies to consider the social, cultural, economic and political implications of impatience.
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spelling nottingham-309222020-05-04T17:02:53Z https://eprints.nottingham.ac.uk/30922/ The economics of free: freemium games, branding and the impatience economy Evans, Elizabeth The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of game play. Free to download, but structured around micro-payments, these games raise the complex relationship between game design and commercial strategies. Although offering a free gameplay experience in line with open access philosophies, these games also create systems that offer control over the temporal dynamics of that experience to monetise player attention and inattention. This article will examine three ‘freemium’ games, Snoopy Street Fair, The Simpsons’ Tapped Out and Dragonvale, to explore how they combine established branding strategies with gameplay methods that monetise player impatience. In examining these games, this article will ultimately indicate the need for game studies to interrogate the intersection between commercial motivations and game design 2 and a broader need for media and cultural studies to consider the social, cultural, economic and political implications of impatience. Sage 2015-02-09 Article PeerReviewed Evans, Elizabeth (2015) The economics of free: freemium games, branding and the impatience economy. Convergence, 22 (6). pp. 563-580. ISSN 1748-7382 Gaming Mobile gaming Attention economy Branding Digital culture http://con.sagepub.com/content/early/2015/02/18/1354856514567052.abstract doi:10.1177/135485651456705 doi:10.1177/135485651456705
spellingShingle Gaming
Mobile gaming
Attention economy
Branding
Digital culture
Evans, Elizabeth
The economics of free: freemium games, branding and the impatience economy
title The economics of free: freemium games, branding and the impatience economy
title_full The economics of free: freemium games, branding and the impatience economy
title_fullStr The economics of free: freemium games, branding and the impatience economy
title_full_unstemmed The economics of free: freemium games, branding and the impatience economy
title_short The economics of free: freemium games, branding and the impatience economy
title_sort economics of free: freemium games, branding and the impatience economy
topic Gaming
Mobile gaming
Attention economy
Branding
Digital culture
url https://eprints.nottingham.ac.uk/30922/
https://eprints.nottingham.ac.uk/30922/
https://eprints.nottingham.ac.uk/30922/