A song and dance: branded entertainment and mobile promotion

This article considers the rise of branded entertainment within the contemporary marketing and media environment. Specifically, it examines how mobile phone marketing in the UK has sought to engage consumers and perform the social use of mobile technology through multimedia ad campaigns with an insc...

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Bibliographic Details
Main Author: Grainge, Paul
Format: Article
Published: Sage 2012
Subjects:
Online Access:https://eprints.nottingham.ac.uk/29259/
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author Grainge, Paul
author_facet Grainge, Paul
author_sort Grainge, Paul
building Nottingham Research Data Repository
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description This article considers the rise of branded entertainment within the contemporary marketing and media environment. Specifically, it examines how mobile phone marketing in the UK has sought to engage consumers and perform the social use of mobile technology through multimedia ad campaigns with an inscribed entertainment value. Focusing on brand campaigns for 3G mobile services that borrow explicitly from reality television (T-Mobile) and Hollywood film (Orange), the article explores the concept of branded entertainment in relation to the ‘popular imagination’ of mobile communication in the late 2000s. In doing so, it examines the particular relation of flash mobs to the production of brand community.
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spelling nottingham-292592020-05-04T16:32:30Z https://eprints.nottingham.ac.uk/29259/ A song and dance: branded entertainment and mobile promotion Grainge, Paul This article considers the rise of branded entertainment within the contemporary marketing and media environment. Specifically, it examines how mobile phone marketing in the UK has sought to engage consumers and perform the social use of mobile technology through multimedia ad campaigns with an inscribed entertainment value. Focusing on brand campaigns for 3G mobile services that borrow explicitly from reality television (T-Mobile) and Hollywood film (Orange), the article explores the concept of branded entertainment in relation to the ‘popular imagination’ of mobile communication in the late 2000s. In doing so, it examines the particular relation of flash mobs to the production of brand community. Sage 2012-02-20 Article PeerReviewed Grainge, Paul (2012) A song and dance: branded entertainment and mobile promotion. International Journal of Cultural Studies, 15 (2). pp. 165-180. ISSN 1367-8779 affect branding digital media entertainment flash mobs mobile phones performance http://ics.sagepub.com/content/15/2/165 doi:10.1177/1367877911416887 doi:10.1177/1367877911416887
spellingShingle affect
branding
digital media
entertainment
flash mobs
mobile phones
performance
Grainge, Paul
A song and dance: branded entertainment and mobile promotion
title A song and dance: branded entertainment and mobile promotion
title_full A song and dance: branded entertainment and mobile promotion
title_fullStr A song and dance: branded entertainment and mobile promotion
title_full_unstemmed A song and dance: branded entertainment and mobile promotion
title_short A song and dance: branded entertainment and mobile promotion
title_sort song and dance: branded entertainment and mobile promotion
topic affect
branding
digital media
entertainment
flash mobs
mobile phones
performance
url https://eprints.nottingham.ac.uk/29259/
https://eprints.nottingham.ac.uk/29259/
https://eprints.nottingham.ac.uk/29259/