Collecting: a way of exploring the difficulty to leave game world
Digital games have become a part of daily life for people in recent years. they have the capacity of making game users set playing games as top priority in daily life. In this sense, playing digital games can break the balance between the virtual and the reality and it is possible that some people m...
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| Format: | Thesis (University of Nottingham only) |
| Language: | English |
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2015
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| Online Access: | https://eprints.nottingham.ac.uk/29085/ |