GRUE : an architecture for agents in games and other real-time environments
This thesis presents an architecture, which we call GRUE, for intelligent agents in real-time dynamic worlds. Such environments require agents to be able to flexibly adjust their behaviour to take into account changes in the environment or other agents’ actions. Our architecture is based on work don...
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| Format: | Thesis (University of Nottingham only) |
| Language: | English |
| Published: |
2005
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| Online Access: | https://eprints.nottingham.ac.uk/28736/ |