Designing engaging interaction with contextual patterns for an educational game

This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to...

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Main Author: Chien-Sing, Lee
Format: Conference or Workshop Item
Published: 2008
Subjects:
Online Access:http://shdl.mmu.edu.my/2879/
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author Chien-Sing, Lee
author_facet Chien-Sing, Lee
author_sort Chien-Sing, Lee
building MMU Institutional Repository
collection Online Access
description This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as all example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application domain-HCI- software engineering) through instantiations from the synergised patterns: reducing error and cost and encouraging new experimentations with transfer of engaging learning.
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format Conference or Workshop Item
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spelling mmu-28792011-09-21T07:30:37Z http://shdl.mmu.edu.my/2879/ Designing engaging interaction with contextual patterns for an educational game Chien-Sing, Lee T Technology (General) QA75.5-76.95 Electronic computers. Computer science This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as all example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application domain-HCI- software engineering) through instantiations from the synergised patterns: reducing error and cost and encouraging new experimentations with transfer of engaging learning. 2008-06 Conference or Workshop Item NonPeerReviewed Chien-Sing, Lee (2008) Designing engaging interaction with contextual patterns for an educational game. In: 3rd International Conference on E-Learning and Games (Edutainment 2008) , 25-27 JUN 2008 , Nanjing, PEOPLES R CHINA. http://apps.webofknowledge.com/full_record.do?product=WOS&search_mode=GeneralSearch&qid=1&SID=W2mchH3@hBF6CHEhMcN&page=92&doc=913
spellingShingle T Technology (General)
QA75.5-76.95 Electronic computers. Computer science
Chien-Sing, Lee
Designing engaging interaction with contextual patterns for an educational game
title Designing engaging interaction with contextual patterns for an educational game
title_full Designing engaging interaction with contextual patterns for an educational game
title_fullStr Designing engaging interaction with contextual patterns for an educational game
title_full_unstemmed Designing engaging interaction with contextual patterns for an educational game
title_short Designing engaging interaction with contextual patterns for an educational game
title_sort designing engaging interaction with contextual patterns for an educational game
topic T Technology (General)
QA75.5-76.95 Electronic computers. Computer science
url http://shdl.mmu.edu.my/2879/
http://shdl.mmu.edu.my/2879/